WebNov 16, 2024 · Cyclops CP-10-HQ Recently picked one of these up as salvage and I was wondering if there are any build suggestions or usage advice out there? Between the … WebThe Cyclops CP-10-HQ is the ultimate command 'Mech. Through its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of improved …
Cyclops 10Z : r/Mechwarrior5 - Reddit
WebMay 18, 2015 · Lacking the Zeus Autocannon, the CP-10-Q provides durable, if less than potent, fire support. By dropping the cannon, this version adds a second set of ten LRM tubes with two more tons of ammunition along with two heat sinks to … WebLess a battlemech, the CP-10b-HQ Cyclops was built exclusively to provide the SLDF with a mobile Army command post capable of being dropped from orbit. Cyclops CP-10b-HQ … five things to know today in worcester
Mechs/CP-10-HQ - Official Roguetech Wiki
WebCyclops CP-10-HQ . Tonnage 90 Battle Value 1,113 Cost 9,529,260 Rules Level Experimental Technology Inner Sphere Unit Type BattleMech Unit Role Juggernaut Date … CP-10-HQ The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Collapsible Command Module strapped to its rear torso, allowing a fully operational headquarters bunker to be set up in fifteen minutes. In order to make room for the module the Autocannon/20 and its ammunition was … See more The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. A … See more The Cyclops carries an arsenal built to handle almost any situation. For long-range combat and indirect fire, the 'Mech carries a Delta Dart … See more The Cyclops has the following Design Quirks: 1. Battle Computer 2. Cowl 3. Weak Head Armor (2) 4. Difficult Ejection See more http://masterunitlist.info/Unit/Details/779/cyclops-cp-11-h five things to start your day