Fo1 how to give companions weapons

WebFix the hydroponic farms in Adytum is a side quest in Fallout. Miles wants to repair the hydroponic farms so his people will not have to depend so heavily on trading. The parts needed to repair the farms never arrived, as the person who was going to deliver them was ambushed by deathclaws. Miles sends the Vault Dweller to Sammael, who hints at … WebApr 11, 2024 · Right now I'm mainly equipping them with weapons they're good at but I was wondering if there were specific weapon types that were effective for companions. For example, thrown weapons look interesting because they can be used with a shield and they only take a single inventory slot. But obviously they don't shoot as far as bows and they …

Do companions have a favoured weapon type they excel with?

WebSep 2, 2008 · NPCs can only use those weapons for which they have animation frames. That means Ian will have to do with pistols (14mm, .223), knives (Ripper as well 'cause … WebFather Morpheus is the leader of the Children of the Cathedral in Fallout, and the self-styled Master of Death and wielder of the black staff. The supreme leader of the Children of the Cathedral came from humble beginnings. He spent a decade in the Rippers, giving him a tough school of fighting and survival, before forming a doomsday cult in the Boneyard … notgrass history audio mp3 https://kmsexportsindia.com

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WebOct 26, 2011 · Posted September 14, 2011. Yes, simply ask your companions to wait while you are in a safe place, and they'll stay there until you return. I'm afraid I can offer no solution on keeping Dogmeat alive, I didn't recruit him on my second, full playthrough. However, I would strongly suggest installing the NPC mod. WebThe Hub was founded in 2093 by a man named Angus, who set up camp around a filthy oasis in the desert and an old town, relatively untouched by the Great War. He proceeded to begin trading with other settlements. [Non-game 1] In 2096, a man named Harold rose to the level of a caravan boss in the Hub. His caravans suffered occasional attacks in ... WebJun 23, 2024 · As a companion, he is skilled with small guns and his animation frames allow him to use pistols, large handguns (i.e. the 10mm SMG, 14mm pistol, and .223 pistol), knives and unarmed weapons … notgrass history discount code

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Fo1 how to give companions weapons

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WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally. WebOct 19, 2010 · 2 things must happen before the companion will switch to the selected weapon you have given to it. 1. The weapon must be stronger then the original weapon …

Fo1 how to give companions weapons

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WebOct 27, 2008 · You need to use the steal skill on them. There are no consequences for doing so, and you can take/ give whatever you want w/o them noticing. Note that the only equipment that you can give them which they will use is weapons (+the corresponding ammo) and stimpaks. Oboeshoes: You need to use the steal skill on them.

WebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door … If a companion is told to leave, they will stay at that exact point for the rest of the game. They will still engage in nearby combat, however. See more

WebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival … WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm

WebYou have to supply them with ammo. They also have more action points than you do. They are pretty amazing against low level guys. Number one rule of Fallout 1 and 2. Have …

WebNov 26, 2024 · The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. notgrass history reviews for middle schoolWebCompanions have their own default weapons. If their default weapon is a gun, then it'll have infinite ammo. For example, Boone's default hunting rifle will never run out of .308 rounds. However, if you give them a different gun, then they will use it as long as it's more powerful than their default weapon, and it will consume ammo. notgrass history saleWebEnergy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons. Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus. Thomas would have been able to teach the Vault Dweller about energy weapons … notgrass history star spangledWebJun 4, 2012 · One way you can force them to use another weapon is to trade or steal all the ammo for the gun they're using, and give them ammo only for the gun you want them to … how to set up a wifi extender netgearWebNov 20, 2015 · They do have a preferred weapon. However, you can command them to pick up a weapon and use that. With their default weapon, they won't run out of bullets, but you can't add mods to it. If you give them a different weapon, you have to give them the ammo. Once it runs out they will switch to their preferred weapon. how to set up a wifi extender tp linkWebNov 8, 2014 · How do I give companions ammo, guns, and medicine? Bartering seems like it would work, but if I did that, I wouldn't be able to get the items back unless I barter … how to set up a wifi extender without wpsWebIn this video I explain how to move items from one character to another in Fallout 76. As I will repeat throughout the video, there is no 100% safe way to do... notgrass history timeline